In my roleplays, I transform these “traps” into androgynous beings whose biology I never feel necessary to reveal as male, female or queer, since RPers need not use pronouns (him, her, they).
Chat RP’s unique combination of eroticism, fan fiction and transience, makes it easy to disregard as smut, or, even worse, as mere “workshop” writing.
They are an invisible challenger, forcing the writer to confront their own desires, to probe them: why Her stocking clad feet and lower legs — or what was visible of them from under her long, black dress — were dainty and voluptuous, a characteristic which wouldn’t be so amiss to describe the woman herself.
Included in this unleashing of infinite play time was the AOL chat room service, which allowed users to create and manage their own rooms.
Guilds emerged in the hundreds, some favoring the game dynamics of dice-rolls and experience points, while others, the “literates,” promoted experimentation, creativity, and the sacred bond between character and writer.
The golden age of chat room roleplaying was mechanic in nature.
In December of 1996, the internet service provider, America Online, rid users of arbitrary hourly limits, and introduced unlimited usage, allowing eleven-year-old me to cruise on the internet without accumulating steep charges for my parents.
The new examples of complex characters in gaming combined with limitless time in chat rooms made Chat RP unapologetically character-focused.